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January 9, 2012
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**EDIT: I went through and cleaned some stuff up, and obviously added a lot**

:iconseangordonmurphy:'s 5 Year Plan journal, has inspired me to put my feeling and opinions into words regarding some common misconceptions I feel most freelance artists have.

Feel free not to read this, or agree with it. I don't rant often but I feel it could be of some use around here. If it comes off as preachy or heated, I apologize.

One thing that is sad with any industry or workplace is the lack of communication. There are some things you need to know (and a lot of things people don't tell others) in order to survive as a freelance illustrator/comic book artist, especially in todays economy...


On Artists

If you think you can sit around and expect work to come flowing in just because you're talented and have a website up: YOU ARE WRONG. Instead of asking yourself "Why am I not getting work? I don't get it!" Try asking yourself "What can I do to get more work? Which editors or art directors can I contact?" In any industry, you need to constantly be looking for work! You have to get out there and network, go to conventions (even if they suck sometimes), meet editors, exchange emails, follow up, look for the next job, always look for ways to improve. If you don't do this you are dead in the water. Sitting on your couch doesn't do any of that. Your computer doesn't get jobs for you. There is no get rich quick scheme for this industry and if that's what you're looking for, then this isn't the industry for you.

It is said that in comics, an artist can be 2 of 3 things: Talented, good with deadlines, and nice. If you are talented and nice but don't hit your deadlines chances are an editor could care less about working with you. Let's say you've had a couple paying jobs, maybe even some published work, but if it takes you 3 months to finish one commission, then are you aren't worth contacting for more work. These people are paying you to draw them something, they are giving you work!

Be grateful for it, and be honest. If you think it's going to take you 3 months because of your schedule, tell them that, or maybe you shouldn't agree to it in the first place.

Just because you have finally been published or worked for some sort of payment does not mean you are ready to charge hundreds of dollars on each project. Sure, you may think your work is worth X amount but everyone has to start somewhere and chances are you won't start at Leinil Yu's income (or talent), especially if you're making indie books. You need to know who your dealing with and when to charge more. An independent writer most likely can't afford to pay you $100 a page, while Marvel can and will most likely pay you $300+ per page. You can't charge a garage band $500 for their album artwork but you could get away with that with a more established band. You get the point. If it's money you want, go to Marvel or DC. But you'd better have the beans to do it.

If you have the talent but talk shit on other artists and don't deliver on time then you need work on your attitude or your work ethic. And if you want more work, a better work ethic generally helps.


On a somewhat separate note in regards to growing as an artist....

I'd also like to add that to become complacent with you work (to me at the very least) is to die and to fail as an artist. Even if you are Jim Lee and you make tons of money because of your branded style, it doesn't mean there isn't room for improvement. There isn't a bar you hit that says "Well, you've become as good as you can get" That's just pathetic backwards thinking. To be artistic is the exact opposite of that, it's to explore experiment and to grow. I've always tried to apply Ryu's mentality, from Street Fighter, to my own work "I fight to become stronger."

That is my disjointed rant. Take it or leave it, hopefully you take something from it.
  • Listening to: Misfits
  • Reading: Ancient Scripts
  • Watching: Burn After Reading
  • Eating: Trix!
  • Drinking: Coffee
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:icondimensaur:
Agree with this. During my first experiences with an editor I was pretty much lost and had no idea what to do or what was expected. I've learned from that though and have been improving and fixing the things that are within my power to do so.

Great advice in here. I know I'll be following it going forward. Thanks.
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:iconjeffstokely:
*JeffStokely Mar 12, 2012  Professional
Sometimes you have to go in with zero knowledge, that's the only way you can learn.

Glad I could offer a bit of advice:) Thanks for reading!
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:iconchoirgirl7:
This is SO true in ALL creative fields. Well said!
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:icondsjax:
Food for thought, I needed this, thanks man!
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:iconhallowgazer:
~HallowGazer Jan 17, 2012  Student Traditional Artist
As a growing art student and artist, these are the kind of journals I hope to read when I watch comic-artists already into the industry.
Thank you very much for your words and also for pointing to :iconseangordonmurphy:s journal.
Both were very educational :clap:
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:iconjeffstokely:
*JeffStokely Jan 21, 2012  Professional
Im glad they're helpful! Even if they seem high & mighty, just trying to help out:)
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:iconozymandias13:
As an artist who is still learning their trade, I couldn't be more grateful for your posting this. I think I now have a far better idea of what qualities are required to do work in comics.
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:iconjeffstokely:
*JeffStokely Jan 14, 2012  Professional
Cool! I hope it wasn't too preachy or high & mighty. I just think that if you know you need to search for work, and constantly strive to better yourself in order to get work then you save yourself the hardships that a lot of artists go through. Im glad you found it helpful!
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:iconasexualjordan:
Common sense advice on the work ethic. The only jobs that would allow an employee more aggressive than the boss are some military ranks, the police, sports careers, and prison wardens.
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:iconjeffstokely:
*JeffStokely Jan 14, 2012  Professional
Thanks! Yeah a lot of aspiring artist don't understand that Comic Artist is the title of a JOB. It's just as competitive as most other jobs too.
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